A stalwart Dwarven general with a powerful, but slow firing ranged cannon. Focuses on strong defenses.
Engineer | |
---|---|
Some attributes
| |
First | Race: Dwarf |
Second | Sex: Male |
Third | Range: 700 |
Other attributes
| |
Fourth | Weapons: Rifle |
Fifth | Special Unit: Dreadnought |
Stats
Base Stats:
Health: 125 Run: 2.0s
Damage: 25 Critical: 3%
Armor: 4 Range: 700
Health will increase by 5 per level, Damage will increase by 1 per level. Critical increases by a weird amount, increasing by .33 three times before increasing by .99 once before returning to .33; This continues all the way through the end.
Stats at level 99 (Without SP upgrades to Stats)
( * ) means close estimate
Health: 615 Run: ???
Damage: 123 Critical: 52.17%*
Armor: ??? Range: 700m
Skills
Active Skills:
A powerful shot that does unpredictable damage, and blasts throught enemies. | |
Fortify | Your buildings take no damage for a period of time. |
Artillery |
Instantly summons a catapult to the battlefield. |
Passive Skills:
Salvage | Each enemy killed has a chance to give you an extra 5 gold. |
---|---|
Craftsman | Decreases the cost of Walls and Towers. |
Brotherhood | All dwarves gain extra damage. |
Don't Use:
Crack Shot, fixed damage gets worse and worse as your level goes up. By the time you get to level 99, this will average the same damage as a normal attack but be on a 40s cooldown.
Use:
Fortify, one of the best skills in the game. Used in runs to block catapult shots that can cost 200+ gold. Can also be used in acp to save gold or in niche double engineer coop strats.
Craftsman, 25% discount to walls and towers. Helps save gold on repairs and can be paired with a -building cost rune to get very cheap towers and walls.
Salvage, another very good skill. 25% chance to give gold on any enemy death if they are close to you. Solid skill that gives alot of free gold.
Brotherhood, permanent damage boost to all dwarves. Due to how the game works, boost can apply multiple times which can boost riflemen to well over 1k damage. All dwarves are viable units so this is a very good skill.
Up for debate:
Artillery, good in some strategies, worthless in others. Don't use if you don't plan to use catapult stun lock strategies.
Skins
Burlock
Wearing the signature iron horns of Kraggnar, Burlock owes his allegiance to the King after his aid in repelling the Goblin Lord Snirtip.
Fulgrim
Having lost his eye and arm in a deadly battle against the Orc Cheftain Skull Crusher, Fulgrim is stronger now that he was before with his metal implants and heavy armor.