Heroes and Castles Wiki
Advertisement

A stalwart Dwarven general with a powerful, but slow firing ranged cannon. Focuses on strong defenses.

Engineer
Engy
Some attributes
First Race: Dwarf
Second Sex: Male
Third Range: 700
Other attributes
Fourth Weapons: Rifle
Fifth Special Unit: Dreadnought

Stats

Base Stats:

Health: 125              Run: 2.0s

Damage: 25             Critical: 3%

Armor: 4                   Range: 700

Health will increase by 5 per level, Damage will increase by 1 per level. Critical increases by a weird amount, increasing by .33 three times before increasing by .99 once before returning to .33; This continues all the way through the end.

Stats at level 99 (Without SP upgrades to Stats)

( * ) means close estimate

Health: 615              Run: ???

Damage: 123          Critical: 52.17%*

Armor: ???              Range: 700m

Skills

Active Skills:

Crack Shot

A powerful shot that does unpredictable damage, and blasts throught enemies.
Fortify Your buildings take no damage for a period of time.
Artillery

Instantly summons a catapult to the battlefield.

Passive Skills:

Salvage Each enemy killed has a chance to give you an extra 5 gold.
Craftsman Decreases the cost of Walls and Towers.
Brotherhood All dwarves gain extra damage.


Don't Use:

Crack Shot, fixed damage gets worse and worse as your level goes up. By the time you get to level 99, this will average the same damage as a normal attack but be on a 40s cooldown.


Use:

Fortify, one of the best skills in the game. Used in runs to block catapult shots that can cost 200+ gold. Can also be used in acp to save gold or in niche double engineer coop strats.

Craftsman, 25% discount to walls and towers. Helps save gold on repairs and can be paired with a -building cost rune to get very cheap towers and walls.

Salvage, another very good skill. 25% chance to give gold on any enemy death if they are close to you. Solid skill that gives alot of free gold.

Brotherhood, permanent damage boost to all dwarves. Due to how the game works, boost can apply multiple times which can boost riflemen to well over 1k damage. All dwarves are viable units so this is a very good skill.

Up for debate:

Artillery, good in some strategies, worthless in others. Don't use if you don't plan to use catapult stun lock strategies.

Skins

Burlock

Wearing the signature iron horns of Kraggnar, Burlock owes his allegiance to the King after his aid in repelling the Goblin Lord Snirtip.

Burlock








Fulgrim

Having lost his eye and arm in a deadly battle against the Orc Cheftain Skull Crusher, Fulgrim is stronger now that he was before with his metal implants and heavy armor.

Fulgrim
Advertisement