These are the units that may be recruited by the good heroes:
Unit | Unlock Stage | Cost | Soldier per unit | Type | Health(Lv8) | Damage (Lv8) | Armor (Lv8) | Range (Lv8) | Specials |
---|---|---|---|---|---|---|---|---|---|
Peon | Start | 40 | 3 - 10 | Ground | 173 | 1 | 0 | Melee | |
Archer | Stage 1 | 20 | 1 | Wall | 105 | 26 | 0 | 2000 | |
Pikeman | Stage 3 | 100 | 3 | Ground | 171 | 87 | 3 | Melee | 100% AP. |
Rifleman | Stage 4 | 50 | 1 | Wall | 264 | 108 | 2 | 1000 | 100% AP. |
Blunderbuss | Stage 5 | 40 | 1 |
Ground Wall |
264 | 22 | 3 | 300 | Knocks units back. AoE centered on target. |
Longbeard | Stage 9 | 125 | 1 | Wall | 659 | 40 | 5 | 600 | Boosts wall units damage. Does not stack. |
Captain | Stage 11 | 100 | 1 | Ground | 527 | 79 | 10 | Melee | Boosts nearby human's damage and armor. |
Giant | Stage 14 | 150 | 1 | Ground | 3350 | 66 | 0 | Melee | |
Catapult | Stage 15 | 100 | 1 | Ground Wall | 527 | 79 | 0 | 1800 | 50% chance to stun. |
Repairman | Stage 17 | 100 | 1 | Wall | 395 | 0 | 3 | Melee, but does not attack | Repairs wall and towers. |
Crusader | Stage 19 | 200 | 1 | Ground | 1054 | 269 | 12 | Melee | Knight Only |
Cleric | Stage 19 | 200 | 1 | Ground | 922 | 79 | 0 | 1000 |
Paladin Only Heals nearby allied units. |
Dreadnaught | Stage 19 | 200 | 1 |
Ground Wall |
3350 | 105 | 55 | Melee | Engineer Only |
Treeman | Stage 19 | 200 | 1 | Ground | 1449 | 200 | 105 | Melee | Ranger Only |
Sek'Tah Warrior | Stage 19 | 100 | 1 | Ground | 395 | 92 | 15 | Melee |
Mage Only Can block attacks. |
Clockwork Defender | Stage 19 | 25 | 1 | Ground Wall | 999 | 0 | 999 | Melee, but does not attack |
Clockwork Veteran Only Invincible. Shuts down after 60s buffing the Hero's armor and damge breifly. |
Assassin | Stage 19 | 150 | 1 | Ground | 264 | 175 (700) | 10 | Melee |
Assassin Only Can crit and dodge attacks. 100% AP. |
Hammerer | Stage 19 | 200 | 1 | Ground | 659 | 404 | 0 | Melee | Barbarian Only |
Dire Wolf |
Stage 19 | 125 | 3 | Ground | 132 | 148 | 0 | Melee | Druid Only |
Iron Helm | Stage 4 (Corte) | 75 | 3 | Ground | 264 | 16 | 26 | Melee | 50% damage rreduction. |
Hunter | Stage 7 (Corte) | 60 | 1 | Ground | 105 | 174 | 0 | 5000 | Targets unit furthest away. |
Frost Wizard | Stage 8 (Corte) | 100 | 1 | Wall | 132 | 132 | 0 | 1300 | Can hurt Wraiths. Chance to do AoE and a seperate chance to stun. 100% AP. |
Fire Wizard | Stage 11 (Corte) | 100 | 1 | Ground | 132 | 240 | 0 | 600 | Can hurt Wraiths. Chance to do AoE. |
Dwarven Tank | Stage 14 (Corte) | 400 | 1 | Ground | 3294 | 158 | 25 | 600 | AoE centered on target. |
Wall refers to units who are on the wall, Ground refers to units who walk on the ground and freely hunt down enemies, Ground Wall refers to units on the ground but always stay near the wall, usually to defend it.