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These are the units that may be recruited by the good heroes:

Unit Unlock Stage Cost Soldier per unit Type Health(Lv8) Damage (Lv8) Armor (Lv8) Range (Lv8) Specials
Peon Start 40 3 - 10 Ground 173 1 0 Melee
Archer Stage 1 20 1 Wall 105 26 0 2000
Pikeman Stage 3 100 3 Ground 171 87 3 Melee 100% AP.
Rifleman Stage 4 50 1 Wall 264 108 2 1000 100% AP.
Blunderbuss Stage 5 40 1

Ground Wall

264 22 3 300 Knocks units back. AoE centered on target.
Longbeard Stage 9 125 1 Wall 659 40 5 600 Boosts wall units damage. Does not stack.
Captain Stage 11 100 1 Ground 527 79 10 Melee Boosts nearby human's damage and armor.
Giant Stage 14 150 1 Ground 3350 66 0 Melee
Catapult Stage 15 100 1 Ground Wall 527 79 0 1800 50% chance to stun.
Repairman Stage 17 100 1 Wall 395 0 3 Melee, but does not attack Repairs wall and towers.
Crusader Stage 19 200 1 Ground 1054 269 12 Melee Knight Only
Cleric Stage 19 200 1 Ground 922 79 0 1000

Paladin Only

Heals nearby allied units.

Dreadnaught Stage 19 200 1

Ground Wall

3350 105 55 Melee Engineer Only
Treeman Stage 19 200 1 Ground 1449 200 105 Melee Ranger Only
Sek'Tah Warrior Stage 19 100 1 Ground 395 92 15 Melee

Mage Only

Can block attacks.

Clockwork Defender Stage 19 25 1 Ground Wall 999 0 999 Melee, but does not attack

Clockwork Veteran Only

Invincible. Shuts down after 60s buffing the Hero's armor and damge breifly.

Assassin Stage 19 150 1 Ground 264 175 (700) 10 Melee

Assassin Only

Can crit and dodge attacks. 100% AP.

Hammerer Stage 19 200 1 Ground 659 404 0 Melee Barbarian Only

Dire Wolf

Stage 19 125 3 Ground 132 148 0 Melee Druid Only
Iron Helm Stage 4 (Corte) 75 3 Ground 264 16 26 Melee 50% damage rreduction.
Hunter Stage 7 (Corte) 60 1 Ground 105 174 0 5000 Targets unit furthest away. 
Frost Wizard Stage 8 (Corte) 100 1 Wall 132 132 0 1300 Can hurt Wraiths. Chance to do AoE and a seperate chance to stun. 100% AP.
Fire Wizard Stage 11 (Corte) 100 1 Ground 132 240 0 600 Can hurt Wraiths. Chance to do AoE.
Dwarven Tank Stage 14 (Corte) 400 1 Ground 3294 158 25 600 AoE centered on target.

Wall refers to units who are on the wall, Ground refers to units who walk on the ground and freely hunt down enemies, Ground Wall refers to units on the ground but always stay near the wall, usually to defend it.

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